Team Selection:

Team Selection for Each Matchup: A coin will be flipped before each game. The coin-flip winner will choose the matchup (i.e. the two teams). The coin-flip loser then selects either (a) one of the two teams or (b) his preferred controller. If the coin-flip loser selects his preferred controller, the coin-flip winner selects a team first.

Note about Matchups: The coin-flip winner can only select a particular matchup once throughout each stage of the tournament. For instance, if Player A wins the toss and selects Rams-Broncos, Player A cannot call that exact matchup for the rest of that stage (group play or elimination bracket). Player B, however, is free to select that matchup later in the tournament.  All matchup selections reset once play moves from group play to elimination (this is affectionately known as the “Teta Rule”).



Equipment Failure: If equipment fails during the game, games will be replayed from the start unless it is halftime. After halftime, scores are taken from the half and another half is played. Scores from each half are added together to form the final score. Ties are allowed in pool play. If the game is tied in elimination play, then a new game is started with the first person to score being the winner. Any malfunction caused by human error may result in an automatic forfeit due to the discretion of the tournament organizers.

Onside Kicks: Onside Kicks are okay anytime (aka, “at your own risk”).

Lurching: Lurching is not allowed (dive tackling over the line of scrimmage with a DL). DL use is allowed, but you must either go outside the Offensive Tackle or grapple an OL to rush.

WR/TE at RB: Running the ball with a WR or TE from the RB position is prohibited. WRs or TEs are allowed to run the ball on reverses.

Note: If both parties playing agree to not abide by any of the last three rules, then it’s allowed.